Nvidia has issued a press release (opens in a new tab) ahead of next week’s Game Developers Conference (GDC), announcing that DLSS 3 support will be expanded to several new games and applications for developers. Some highlights include the integration of DLSS 3 into Unreal Engine with upcoming 5.2 updates and integration with Nvidia’s Streamline cross-IHV solution; More on this later.
The announced DLSS 3 game support list includes several current and upcoming titles, including Forza Horizon 5 Redfall and devil 4. Integration with force horizon 5 will come as an update on March 28, while the integration with red drop and devil 4 it will arrive later this year when the games launch. the endings the closed beta is also DLSS 3 enabled.
red drop is an upcoming open-world cooperative first-person shooter from developers Arkane Austin, focused on anti-vampire gameplay. The game will be released on May 2. devil 4 hardly needs an introduction, as Blizzard’s latest title in the Devil RPG series. Adds several new gameplay elements, including class optimizations and full character customization. For more details, check out our sister site PC Gamer’s review of the game right now. devil 4 It will be officially released on June 6.
Additional PC games announcing support at GDC will include cheat inc., Gripper, Smalland: survive the wildand the endings.
As mentioned above, Unreal Engine 5.2 will make its debut in GDC with DLSS 3 support. That will come in the form of an Unreal Engine 5.2 plugin that will reduce the integration time of DLSS 3 in Unreal Engine 5 games. This could make DLSS 3 is as easy as downloading the plugin and turning it on, much like a Chrome plugin, although most games with DLSS or other forms of enhancement seem to benefit from fine-tuning.
DLSS 3 will also make its debut with Nvidia Streamline, (opens in a new tab) a cross-vendor open source framework that makes it easy to integrate enhancement technologies with games and apps. Basically, this app serves as a sort of “plugin” that can work with a variety of different game engines and APIs. Streamline sits between the rendering API (DX11/12/Vulkan etc.) and the game engine itself and theoretically makes it easy to inject technologies like DLSS, FSR and XeSS into the rendering pipeline. In practice, at the moment it is mainly useful for DLSS integration.
DLSS support has grown tremendously since its inception, with over 270 games and apps now supporting the AI-based enhancement technology. DLSS 3 alone is already available in 28 games and is being adopted substantially faster than DLSS 2 according to Nvidia. With Nvidia Streamline, Unreal Engine 5.2 plugins, and a continued strong marketing push from Nvidia, you can expect DLSS 3 adoption to expand at an even faster rate. Now we just need some mainstream desktop GPUs that can support it (coming soon, we’d bet).