Sony Interactive Entertainment (SIE) released an updated PC requirements table for The last of us part one on Monday, clarifying the system requirements players will need if they want to play the game when it launches on March 28. Some reports claim that the PC requirements have been downgraded, but this is not the case; if anything, the port requires a slightly more powerful system.
The original PC requirements (below) called for a Radeon RX 5800 XT at the Recommended level, which is to run the game at 1080p with 60 frames per second (fps). The updated requirements call for an RX 5700 XT instead. That sounds like a downgrade, but AMD never released an RX 5800 XT, that was a typo. You don’t need to look any further than the next GPU recommendation to see that, which is an AMD “Radeom” RX 6600 XT. The updated requirements have also fixed that typo.
However, there are some changes to the spec sheet of the new PC. Notably, the game’s Ultra recommendation calls for an AMD RX 7900 XTX instead of the previously requested RX 7900 XT. It’s an interesting change, especially now that AMD offers The last of us part one free with the purchase of a new AMD graphics card.
Another update is the Iron Galaxy logo. Previously, it was unclear who was running the PC port of The last of us, but the updated spec sheet clarifies that Iron Galaxy is the studio behind it. That is the study that carried Untapped Legacy of Thieves collection for PC, which was one of the most stable PC releases we’ve seen in recent years.
Everything else is identical on the spec sheet; the update is mainly there to fix some typos and give a nod to AMD’s flagship graphics card. Even without major changes, the good news is that you don’t need a robust platform to work. The last of us part one. At the very least, you can get by with an Intel Core i7-47700K graphics card and Nvidia GTX 1050 Ti.
The most interesting requirement is RAM. The game requires 16GB minimum, with Ultra and Performance tiers jumping up to 32GB. This is a similar path that return and Hogwarts Legacy fell out, neither of which really needed 32GB of RAM. That could be the case here, where developers are asking for more than is needed.