Cyberpunk 2077 Will Showcase Truly Next-Gen RTX Path Tracking As Part Of RT: Overdrive Mode At GDC Keynote

NVIDIA is ready to implement the next generation of RTX Path Tracing inside Cyberpunk 2077 as part of the upcoming RT mode: Overdrive.

NVIDIA will present Cyberpunk 2077 RTX Path Tracing Demo at GDC 2023

In a session listed by NVIDIA, the company will present the first real-time RTX Path Tracing demo inside Cyberpunk 2077. The session titled “Cyberpunk 2077′ RT: Overdrive – Bringing Path Tracing to Night City (Presented by NVIDIA)” includes the NVIDIA Senior Developer and Technology Engineer Pawel Kozlowski alongside CD Projekt Red Global Art Director Jakub Knapik. The session will take place on March 22 and the description reads as follows:

CD Projekt RED’s Cyberpunk 2077 is one of the most technically challenging games on the market thanks to its massive global scale and visual variety. Its neon-lit environments and expansive views of Night City are already pushing the limits of what’s currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix.

We are all very familiar with the limitations of current direct and indirect lighting algorithms in real time. Things like lights that don’t cast shadows with a range not based on physics, low-resolution indirect light multiplied by screen-space ambient occlusion, or screen-space reflections are still widely used. While they offer satisfactory performance on lower-end hardware, they limit maximum image quality and reduce content creator flexibility.

RTX Path Tracing aims to minimize the constraints placed on content creators by delivering smooth, pixel-perfect shadows and indirect light contribution in fully dynamic environments of all lights, whether it be an analytical local light, an emissive surface, a skylight. , whatever.

Join our session to discover how the new unified lighting pipeline created by RTX Path Tracing core algorithms can improve in-game image fidelity while simplifying direct and indirect lighting pipeline simultaneously.

Welcome to the future! via GDC

Cyberpunk 2077 is a graphical marvel, even though the game was riddled with bugs at launch, the team at CD Projekt Red did an absolutely wonderful job in earning the trust of their fans and gaming community after putting the love this title has put into it. next generation deserved. The game even won the fan-voted Labor of Love award on Steam.

It’s still one of the biggest graphics hogs out there, requiring the best of the best hardware to run smoothly while displaying its full graphics potential. The good thing is that the game includes DLSS 2/3 and FSR2.1 technologies that allow better frame rate with existing ray tracing technologies.

NVIDIA was the first to introduce real-time ray tracing to the gaming world back in 2018 and the technology got off to a rocky start as well, but almost every major AAA release these days incorporates the technology, even consoles. Path tracing seems like the next logical step for NVIDIA and GPUs.

Path tracing is on a whole other level, as demonstrated in Portal RTX and Quake RTX. With RT: Overdrive, Cyberpunk 2077 gets RTX direct lighting, multi-bounce RTX indirect lighting and reflections, and full-resolution ray-traced reflections. Hopefully, the imminent release of GDC 2023 means the update will hit the live game soon.

In the meantime, Cyberpunk 2077 fans will have the opportunity to improve the quality of the textures thanks to the imminent release of Halk Hogan’s HD Reworked Project, scheduled for this Sunday.

news source: CapFrameX

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James D. Brown
James D. Brown
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